Modelling, Rendering


  New   Unity game engine and iDome
Data visualisation in crystal
Warping patch for Quartz Composer
FAQ: Spherical mirror projection for hemispherical domes

The contents of this web site are © Copyright Paul Bourke or a third party contributer where indicated. You may print or save an electronic copy of parts of this web site for your own personal use. Permission must be sought for any other use.



Data visualisation in crystal
Experiments representing data using laser induced bubbles within crystal blocks.

Additional cameras, most stereoscopic, for PovRay
Currently: perspective (stereoscopic), stereoscopic cylindrical panorama, stereoscopic spherical, stereoscopic and offset fisheye.

Why do kamikaze pilots wear helmets? Smacks of indecision to me.
Sean Mea

Solar heater simulator

Representing and modelling geometry in SecondLife
Some comments on the suitability of SecondLife as a way of presenting/interacting with geometry and data for visualisation.

PovRay for scientific illustration: diagrams to photorealism

Computer generated sketching

PVIEW: Real-time interactive visualisation for large point datasets

Visualisation of HPC queue statistics

Representing star fields

Simulated interaction between M31 and M32

Frustum clipping polygonal models for POVRay

Contribution by Mark Sheeky: Bresenham line drawing algorithm in 3D or 2D, CLbresenham.cpp

The prolonged application of polysyllabic vocabulary infallibly exercises a deleterious influence on the fecundity of expression, rendering the ultimate tendancy apocryphal. Anon

Various POVRay examples
Including: CSG modelling, bump maps, media, quality settings,
texture billboarding, fog, lens types, QuickTime VR navigable objects

Reconstructing temple engravings from stereo pairs

Field of view and focal length

Changing to/from vertical/horizontal aperture

I was walking down the street when I saw a dead baby ghost on the road. On reflection it might have been a handkerchief.
Milton Jones

Mars - Renderings from the 1/128 degree dataset

Online rendering of Mars - resulting image gallery

Mars in detail
High resolution renderings of Mars at 1/32 degree resolution

Various Mars datasets and renderings of same

I used to think that the brain was the greatest organ in the human body, then I realized,"Hey! Look what's telling me that!"
Emo Philips

Venus topology
Initial topology reconstruction from the NASA datasets along with rendered examples using Terragen.

Moon topology
The topology of the Earths moon based upon the Clementine data.

Evaluation of VRML for delivering 3D data/visualisation

Jerash amphitheatre

global_settings {max_trace_level 1000}
#declare a=sqrt(2);
#declare r=texture{
pigment{color<1,1,1>}finish{ambient 0 diffuse 1 reflection 1}}
camera{location x-y+z look_at<0,0,0>}
light_source{<-3,-3,-3>color<0,1,0>}
light_source{<-3, 3, 3>color<0,0,1>}
light_source{< 3, 3,-3>color<1,0,0>}
sphere{z-x-y,a texture{r}} sphere{x+y+z,a texture{r}}
sphere{y-x-z,a texture{r}} sphere{x-y-z,a texture{r}}

Rendering examples using cluster based distributed rendering
Includes Spiral Vase, Waves, and Watersun by Dennis Miller, spacecraft hanger by Justin Watkins, Glass Cloud by Morgan Larch, Addict by Rob Richens, example by Stèfan Viljoen, examples by Gena Obukhov

Fun with mirrors
The infinite room and how simple geometry (plane, sphere, cylinder) giving rise to complicated lighting structure.

POVRay density (DF3) files
Using POVRay as a volume renderer.

Rendering Galaxy and Nebulae with 3DStudioMax
1. By Navpreet Singh
2. By Sivakumar Maniam, Suzan Hendrata, Rebecca Ng

Some people can read a musical score and in their minds hear the music.... Others can see, in their mind's eye, great beauty and structure in certain mathematical functions....Lesser folk, like me, need to hear music played and see numbers rendered to appreciate their structures.
Peter Schroeder

Representing and rendering molecules

Rendering molecules for immersive environments

Rendering of the 2dF data
Survey revealing the 3D distribution of galaxies in the Universe.

Space mesh: Fabric of inner and outer space

TRACE - rendering point fields

A picture is worth a million bytes.
PDB

Hardware accelerated volume rendering

Visualising images from a confocal microscope

Depth of field blurring
Simulating depth of field blurring using standard rendering packages.

Wireframe images
Generating wireframe renderings from pure rendering engines

To tell us that every species of thing is endowed with an occult specific quality by which it acts and produces manifest effects, is to tell us nothing. But to derive two of three general principles of motion from phenomena, and afterwards to tell us how the properties and actions of all corporeal things follow from these manifest principles would be a very great step.
Issac Newton

Video rendering
Combining of physical and video based rendering.

Precomputed, interactive 3D exploration

Antialiasing in images and raytracing

Modelling and rendering the Royal Exhibition Building, Melbourne

Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them you're a mile away and you have their shoes.
Jack Handey

Architectural visualisation examples
Examples from RenderPark, BMRT (Palace by Jorge Angles), the Radiance cabin, the RayShade (Redentore by Nathan O'Brien)

Radiance and QuickTime VR
Generating QuickTime VR movies and objects with Radiance.

The most important thing in the programming language is the name. A language will not succeed without a good name. I have recently invented a very good name and now I am looking for a suitable language.
D. E. Knuth, 1967

Saving images from OpenGL

Distributed OpenGL

AutoCAD to OpenGL

You may say I'm a hacker, But I'm not the only one
I hope someday you'll join us, And the world will code as one

Organising unstructured networks

Solving systems defined by differential equations

Fluid simulation, contributed by Peter Birtles.

Particle and Spring example

Art, like morality, consists of drawing lines somewhere.
G.K. Chesterton

Approaches to modelling the surface of the Human Cortex
Examples of various approaches using a number of datasets and derived images.

Experiments in Rapid Prototyping (3D printing)

Nothing is rich but the inexhaustible wealth of nature.
She shows us only surfaces, but she is a million fathoms deep.
Ralph Waldo Emerson

Dangerous data - images from scientific visualisation

Visualising the roots to a stability equation in 6 dimensions.

The construction itself is an art, its application to the world an evil parasite.
Luitzen Brouwer

Implicit Surfaces
Description, mathematics, and examples of implicit surfaces, blobby molecules, metaballs, soft objects

Computer representation, modelling and rendering of plant structures

Modelling with spheres and cylinders
Including facet approximation to a sphere and cylinder, rounded boxes, pipes, and modelling with spheres.

Nearest neighbour interpolation

Creating surfaces from images
Including a Macintosh application that Turns images into 3D surfaces where the height is proportional to the pixel intensity. Also generates text based images for email signatures.

If you can explain it then you aren't experiencing it!
Sigmund Freud

tgs_interp : A utility to extend the animation capabilities of Terragen
Supports stereoscopic view generation as well as cubic maps
(Which can then be used for panoramic, fisheye, spherical projection generation).

Mountains should have holes in. To see the other side. By observing the view thru this aperture. Would save a considerable ride.
Spike Milligan

Fractal planets and landscapes
Methods for creating fractal planets, landscapes, and clouds. Including frequency sythesis and midpoint displayment and a gallery of images created using Voxel World by Dmytry Lavrov.

Asteroids
Modelling asteroids, real and imagined

Terrain morphing

Simple model of diffusion

"Babylon in all its desolation is a sight not so awful as that of the human mind in ruins".
Scrope Davies

Terrain modelling and visualisation techniques

Data reduction/filtering for terrain modelling

The only thing that saves us from the bureaucracy is its inefficiency.

Brain Dynamics Laboratory, 1996 - 1998

Gallery of Miscellaneous Images (1996-1998)
A collection of images arising from various visualisation projects between 1996 and 1998 "that don't belong anywhere else".

3D Gallery of BDL Images from 1996
An interactive gallery presented in 3D of graphical work arising from research in the Melbourne Brain Dynamics Laboratory during 1996.

Collection of BDL Images (1996-1999)
Images created in the Brain Dynamics Laboratory between 1996 and 1999 that appeared to have some artistic and/or presentation value. Years: 1996, 1997, 1998, 1999



Animations of Auditory Hallucination

Mesh Animator Utility

Chart Recorder utility

Wired for EEG

MHRI Covers
Artwork for the covers of the MHRI annual report. (1996-1999).

If tast always land butter side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?
Stephen Wright


  New   Unity game engine and iDome
Data visualisation in crystal
Warping patch for Quartz Composer
FAQ: Spherical mirror projection for hemispherical domes

The contents of this web site are © Copyright Paul Bourke or a third party contributer where indicated. You may print or save an electronic copy of parts of this web site for your own personal use. Permission must be sought for any other use.